Town: Qu Has̺æ Kîchyà

Qu Has̺æ Kîchyà

Qu Has̺æ Kîchyà
Example Wareneese architecture.
StateLallalan City-state
ProvenceHuzmä Principality
RegionTuntro Hyo Grasslands
Founded1013
Community LeaderLord Méchī̌s Gāy 'Buxom Kitty' Vú̄̄kīsh Vú̄ Ga̋chīnḱ Brêgado
Area5 km2 (2 mi2)
Average Yearly Temp0°C (32°F)
Average Elevation1882 m (6174 ft)
Average Yearly Precipitation274 cm/y (107 in/y)
Population1210
Population Density242 people per km2 (605 people per mi2)
Town AuraWild Magic
Naming
Native nameQu Has̺æ Kîchyà
Pronunciation/qu/ /ˈhas̺æ/
Direct Translation[little] [tusk]
Translation[Not Yet Translated]

Qu Has̺æ Kîchyà (/qu/ /ˈhas̺æ/ [little] [tusk]) is a temperate Town located in the Huzmä Principality of the Lallalan City-state.

The name Qu Has̺æ Kîchyà is derived from the Wareneese language, as Qu Has̺æ Kîchyà was founded by Laihz Trtegepí, who was culturaly Wareneese.

Climate

Qu Has̺æ Kîchyà has a yearly average temperature of 0°C (32°F), with its average temperature during the summer being an icy 17°C (62°F) and its average temperature during the winter being a pleasant -17°C (2°F). Qu Has̺æ Kîchyà receives an average of 274 cm/y (107 in/y) of precipitation, most of which comes in the form of snow during the pleasantly short winter months. Qu Has̺æ Kîchyà covers an area of nearly 5 km2 (2 mi2), and an average elevation of 1882 m (6174 ft) above sea level.

Overview

Qu Has̺æ Kîchyà was founded durring the early 11th century, by Laihz Trtegepí. The establishment of Qu Has̺æ Kîchyà suffered from several major issues, resulting in the need to develop many solutions to basic problems. Problems such as a lack of fresh water, logistical support, poor quality tools, and the odd monster or two. Howeaver, these were overcome in time.

Qu Has̺æ Kîchyà was built using the conventions of Wareneese durring the early 11th century. Naturaly, all settlmentss have their own look to them, and Qu Has̺æ Kîchyà is no diffrent. The town's buildings feature timber framed wooden shiethed or brick construction, which gives form to a very formalized, rational, expence effishent arcatectural style based on strictly symmetrical designs which universaly feature pitched roofs, shutters, and the occasional column or pilaster for a decorative touch.

Qu Has̺æ Kîchyà is buildings are located arround a single restrictive paverstone mainstreet which forms a clockwise spiral to give the town a over all circular shape. The town has a fortified albit thin brick wall. The wall has most of the feeatures of a typical castle wall, just on a much smaller scale and and budget. Notably brick isn't a particuarly soild choice for resisting siege weapons. Qu Has̺æ Kîchyà 's wall wouldn't hinder a proper army, but it is more than sufishent for bandits and other small marauding groups. Qu Has̺æ Kîchyà 's monster and outlaw focused fortifications has sufferd soem light damage, reducing its function a little in some spots, but could almsot certainly preform as expected... Though some of the worse spots could lead to the loss of defenders lives if attackers identified the weaknesses ahead of time.

A look around Qu Has̺æ Kîchyà is like looking into a university’s plaza on the day before an exam. People rush about to-and-fro. Discarded scrolls and quills are dotted around town. In spite of many locals discussing academic topics, there’s little sign of any organized groups for any of that talk. Infact, the town seems disordered in general with everything scattered helter skelter about.

Civic Infrastructure

Qu Has̺æ Kîchyà possesses a city-wide Aethary Link which provides Aethary access anywhere within its metropolitan. This allows citizens who can afford the relevant devices access in their places of work, and rarely homes.

Qu Has̺æ Kîchyà has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Qu Has̺æ Kîchyà .

Qu Has̺æ Kîchyà has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Qu Has̺æ Kîchyà has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Qu Has̺æ Kîchyà has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Qu Has̺æ Kîchyà has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Qu Has̺æ Kîchyà 's public wards, blessings, and other arcane systems.

Qu Has̺æ Kîchyà possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the Town. Qu Has̺æ Kîchyà 's grid is powered by a boiler and turbine based power plant.

Qu Has̺æ Kîchyà 's old civil lighting system was converted to Galvanic Lamps recently, and expanded to provide nighttime illumination to all city streets.

Qu Has̺æ Kîchyà has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands.

Qu Has̺æ Kîchyà has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Cultural Notes

Qu Has̺æ Kîchyà 's town hall was built using a different architectural style from the rest of the town. The style used is characterized by grandeur of scale, simplicity of geometric forms, dramatic use of columns, and a preference for blank walls. This design ethos extended to re-imagining earlier styles of structure to create them anew, with a similar overall look and feel to one another..

In Qu Has̺æ Kîchyà snow is warm to the touch and does not melt within city limits. Also it only happens during summer.

The Festrog near Qu Has̺æ Kîchyà are known to be quite timid.

Qu Has̺æ Kîchyà 's citizens partake in a curious ritual relating to their local kami. It takes place in summer and involves ritual combat to channel Enchantment energies of tier 2 via throat singing.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 2
  • Farmers: 3
  • Farm Laborer: 8
  • Hunters: 3
  • Milk Maids: 3
  • Ranchers: 1
  • Ranch Hands: 3
  • Shepherds: 2
    • Farmland: 4900 m2
    • Cattle and Similar Creatures: 302
    • Poultry: 3630
    • Swine: 242
    • Sheep: 12
    • Goats: 2
    • Horses, Mounts, and Beasts of Burden: 121

Craftsmen

  • Arms and Toolmakers: 2
  • Blacksmiths: 2
  • Bookbinders: 1
  • Buckle-makers: 1
  • Cabinetmakers: 2
  • Candlemakers: 5
  • Carpenters: 3
  • Clothmakers: 3
  • Coach and Harness Makers: 1
  • Coopers: 3
  • Copper, Brass, Tin, Zinc, and Lead Workers: 1
  • Copyists: 1
  • Cutlers: 1
  • Fabricworkers: 2
  • Farrier: 6
  • Glassworkers: 4
  • Gunsmiths: 2
  • Harness-Makers: 1
  • Hatters: 2
  • Jewelers: 1
  • Leatherwrights: 2
  • Locksmiths: 1
  • Matchstick makers: 1
  • Musical Instrument Makers: 1
  • Painters, Structures and Fixtures: 1
  • Paper Workers: 1
  • Plasterers: 1
  • Pursemakers: 2
  • Roofers: 1
  • Ropemakers: 1
  • Rugmakers: 1
  • Saddlers: 2
  • Scabbardmakers: 2
  • Scalemakers: 1
  • Sculptors, Structures and Fixtures: 1
  • Shoemakers: 1
  • Soap and Tallow Workers: 4
  • Tailors: 6
  • Tanners: 1
  • Upholsterers: 1
  • Watchmakers: 1
  • Weavers: 3

Merchants

  • Beer-Sellers: 1
  • Booksellers: 1
  • Butchers: 2
  • Chandlers: 3
  • Chicken Butchers: 2
  • Entrepreneurs: 1
  • Fine Clothiers: 3
  • Fishmongers: 3
  • Potion Sellers: 2
  • Resellers: 5
  • Spice Merchants: 1
  • Wine-sellers: 2
  • Wheelwright: 1
  • Woodsellers: 1

Service workers

  • Bakers: 6
  • Barbers: 5
  • Coachmen: 1
  • Cooks: 5
  • Doctors: 2
  • Gamekeepers: 1
  • Grooms: 1
  • Hairdressers: 3
  • Healers: 3
  • Housekeepers: 3
  • Housemaids: 7
  • House Stewards: 3
  • Inns: 1
  • Laundry maids: 2
  • Maidservants: 4
  • Nursery Maids: 2
  • Pastrycooks: 3
  • Restaurateur: 6
  • Tavern Keepers: 5

Specialized Laborer

  • Ashworkers: 1
  • Bleachers: 1
  • Coal Heavers: 2
  • In-Town Couriers: 2
  • Long Haul Couriers: 3
  • Dockyard Workers: 2
  • Hay Merchants: 1
  • Leech Collectors: 2
  • Millers: 2
  • Miners: 2
  • Oilmen and Polishers: 1
  • Postmen: 2
  • Pure Finder: 1
  • Skinners: 3
  • Tosher: 1
  • Warehousemen: 4
  • Watercarriers: 2
  • Watermen, Bargemen, etc.: 3

Skilled Laborers

  • Accountants: 1
  • Alchemist: 1
  • Clerk: 2
  • Dentists: 1
  • Educators: 3
  • Engineers: 1
  • Gardeners: 1
  • Plumbers: 1
  • Pharmacist: 1

Civil Servants

  • Adventurers: 1
  • Bankers: 1
  • Civil Clerks: 2
  • Civic Iudex: 1
  • Exorcist: 2
  • Fixers: 1
  • Kami Clerk: 2
  • Landlords: 2
  • Lawyers: 1
  • Legend Keepers: 1
  • Militia Officers: 15
  • Monks, Monastic: 3
  • Monks, Civic: 3
  • Historian, Oral: 2
  • Historian, Textual: 1
  • Policemen, Sheriffs, etc.: 2
  • Priests: 4
  • Rangers: 1
  • Rat Catchers: 1
  • Scholars: 1
  • Spiritualist: 2
  • Storytellers: 4
  • Military Officers: 4

Cottage Industries

  • Brewers: 3
  • Comfort Services: 4
  • Enchanters: 1
  • Herbalists: 1
  • Jaminators: 3
  • Needleworkers: 3
  • Potters: 2
  • Preserve Makers: 3
  • Quilters: 1
  • Seamsters: 6
  • Spinners: 3
  • Tinker: 1
  • Weaver: 3

Artists

  • Actors: 1
  • Bards: 1
  • Dancers: 1
  • Glaziers: 1
  • Inlayers: 1
  • Musicians: 3
  • Playwrights: 1
  • Sculptors, Art: 1
  • Wood Carvers: 3
  • Writers: 4

Produce Industries

  • Butter Churners: 3
  • Canners: 3
  • Cheesmakers: 3
  • Millers: 2
  • Picklers: 1
  • Smokers: 1
  • Stockmakers: 1
  • Tobacconists: 1
  • Tallowmakers: 2

366 of Qu Has̺æ Kîchyà 's population work within a Foundational Occupation.

772 of Qu Has̺æ Kîchyà 's population do not work in a formal occupation, but do contribute to the local economy. 72 (6%) are noncontributers.

Points of Interest

Qu Has̺æ Kîchyà is centered around a major pilgrimage site. This may be a religious location of importance to a major faith, or it may be a more secular institution that draws the traffic, like a famous academy or the remains of some wondrous ancient work. Considerable local tension likely exists over controlling the access to the site and maximizing the profits from foreign visitors.

The center of Qu Has̺æ Kîchyà 's town square was built around an ancient standing stone.

POI

History

In time immemorial, reportedly some time during the late 2nd century a local hero by the name of slew a monster which had been terrorizing the streets of Qu Has̺æ Kîchyà . The recitation of the hero's story remains a popular tavern and fair tale.

History